Recipes++ v1.1.2
New fuels, synthetic vehicles, and production chains — Synthetic Diesel, Liquefied Coal, Supercharged Biomass, Bio Processor, Liquifier, and more
I highly recommend getting Ulisse Wolf great new mod( get it here) that uses Worldgen++/Recipes++ use of new material Lithium for his mod. We worked together to make both mods work with each other.
Recipes++ adds new products, buildings and recipes focused on alternative fuels and agricultural upgrades.
All new things added by this mod needs to be researched.
Synthetic Diesel A cleaner fuel made in the Chemical Plant from Hydrogen, CO2, and Sulfur. Produces 65% less pollution than regular diesel and burns faster. Works as a drop-in replacement for vehicles and ships, and has its own refuel station and generator (3.8 MW).
Synthetic vehicle variants S-variants of Truck, Haul Truck (dump and tank), Heavy Hauler, Terex, and Huge Excavator that run on Synthetic Diesel instead of regular diesel.
Liquid Coal A recipe to liquefy coal into a burnable fluid. Powers the Liquid Coal Generator (3 MW) at higher pollution than diesel alternatives.
Supercharged Biomass A processed biomass that burns significantly longer than regular biomass. Can also be used as an alternative recipe for Fertilizer T1 in the Mixer T2.
Bio Processor A new building that produces GMO and Pesticide. Apply GMO to a Greenhouse for a crop yield boost, or Pesticide for a production boost — each adding a new intake pipe to the greenhouse.
Liquifier A new building that converts solid materials into liquid or gas form.



Fusion Horizon Support
Jun 13, 2026I highly recommend getting Ulisse Wolf great new mod( get it here) that uses Worldgen++/Recipes++ use of new material Lithium for his mod. We worked together to make both mods work with each other.
See forum to post and let me know stuff!
May 03, 2026Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category!
v1.1.2
Latest| Game version | 0.8.2 - 0.8.5 |
| Released | Jun 12, 2026 |
| File size | 12.3 MB |
| License | CoI-Open |
Changelog
v1.1.2 | 2026-06-10 * New battery production chain — the Battery Plant assembles and charges 18650 lithium cells into clean fuel for battery trucks, unlocked via the new Battery Technology research. IMPORTANT: LITHIUM ONLY EXISTS ON NEW MAPS — YOU MUST START A NEW GAME WITH THE LATEST WORLDGEN++ INSTALLED SO A LITHIUM MINING RIG SPAWNS ON THE WORLD MAP. WITHOUT IT YOU HAVE NO LITHIUM SOURCE FOR BATTERIES. * New recipe "Water electrolysis (realistic)" for both Electrolyzer tiers — 1 water splits into 4 hydrogen and 2 oxygen, the chemically correct 2:1 ratio (vanilla gives you more oxygen than hydrogen). Costs a bit more power than the standard recipe. (thanks spiro9 for the suggestion)
v1.1.2 | 2026-06-10
v1.1.2 | 2026-06-10 * New battery production chain — the Battery Plant assembles and charges 18650 lithium cells into clean fuel for battery trucks, unlocked via the new Battery Technology research. IMPORTANT: LITHIUM ONLY EXISTS ON NEW MAPS — YOU MUST START A NEW GAME WITH THE LATEST WORLDGEN++ INSTALLED SO A LITHIUM MINING RIG SPAWNS ON THE WORLD MAP. WITHOUT IT YOU HAVE NO LITHIUM SOURCE FOR BATTERIES. * New recipe "Water electrolysis (realistic)" for both Electrolyzer tiers — 1 water splits into 4 hydrogen and 2 oxygen, the chemically correct 2:1 ratio (vanilla gives you more oxygen than hydrogen). Costs a bit more power than the standard recipe. (thanks spiro9 for the suggestion)
v1.1.1 | 2026-06-08
v1.1.1 | 2026-06-08 * Fixed GMO and Pesticide resetting to off state and losing storage after saving and rebooting the game. (thanks Lotos666 for the report) * Fixed Maple Syrup not being consumed (no stats, never eaten) in settlements after saving and reloading — existing colonies now correctly recognize it as a food. (thanks Maple Fry and Denis for the report and save) * Rebalanced Pesticide Production — now 12 Sulfur + 12 Crude Oil + 12 Chlorine produces 20 Pesticide + 6 Toxic Slurry (more output, better ratio), and greenhouses consume 30% less pesticide. Far fewer Bio Processors needed to supply your greenhouses. (thanks Lotos666 for the balance feedback)
v1.1.0 | 2026-05-31
v1.1.0 | 2026-05-31 * New Lithium Evaporation pond — processes raw lithium and brine into refined lithium, leaving toxic slurry as a byproduct. * New food — Canadian Gold (Maple Syrup): tap sap from wood in the Bio Processor, then boil it with water in the Fermentation tank into Maple Syrup — a sweet luxury treat that keeps your population happy. * Added missing translations for multiple languages (thanks kukularra for reporting the missing strings). * Added more missing translations across all languages. * Fixed the Liquifier building name and the Liquified coal product name showing in English for all non-English languages — both now translate correctly. (thanks Ulisse Wolf for the report) * Updated Ukrainian translation — huge thanks to SirColibris for the proofreading and corrections. * Updated Italian translation — huge thanks to Ulisse Wolf for the corrections. * Added a fun Canadian flavor to the English Maple Syrup descriptions — huge thanks to Fry.
v1.0.9 | 2026-05-22
v1.0.9 | 2026-05-22 * Italian translation — fixed missing translations for Synthetic Diesel Generator, Liquid Coal Generator, and Synthetic Diesel Fuel Station descriptions * Added Simplified Chinese translation. The mod now supports 8 languages. * Updated Ukrainian translation with proofreader refinements. * If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.
v1.0.8 | 2026-05-22
v1.0.8 | 2026-05-22 * Reworked many recipes — all recipes and generators now use whole numbers, so production rates and building ratios come out clean. Several recipes have also been rebalanced. (thanks cowcannon for the feedback) * Liquified Coal can now be used in the Chemical Plant II to synthesize Crude Oil, Diesel or Naphtha — three new recipes that turn coal into liquid fuels. (thanks Ulisse Wolf for the idea) * LIQUIFIED COAL RECIPE IS CHANGED — players using the old recipe will need to rework their input/output setups for the building. * Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian. * Updated the mod thumbnail. * Fixed research nodes of Trucks/excavator popup running off-screen — icons now wrap to multiple rows. (thanks petter566 for the report)
v1.0.7 | 2026-05-15
v1.0.7 | 2026-05-15 * Synthetic Diesel can now be flared. Thanks xcell for the report.
v1.0.6 | 2026-05-14
v1.0.6 | 2026-05-14 * Fixed The Terex S (synthetic diesel) missing maintenance — now consumes T2 maintenance. * Fixed Heavy Hauler S (synthetic diesel) missing maintenance — now consumes T1 maintenance. * Description of all buildings has been updated to explain better what the building does and how to use it.
v1.0.5 | 2026-05-13
v1.0.5 | 2026-05-13 * Fixed settings panel showing an error on fresh installs — mod config window now opens correctly. * The Terex S synthetic diesel fuel capacity raised from 36 to 40 to match The Terex (diesel) update for for a little buff. Thanks Nick2E and neoss for the report.
v1.0.4 | 2026-05-11
v1.0.4 | 2026-05-11 * The Terex S — wheel diameter reduced to match the diesel and hydrogen variants. Visual fixes (front wheel alignment, ground clipping) live in Gameplay++ v1.1.1+.
v1.0.3 | 2026-05-10
v1.0.3 | 2026-05-10 * Updated manifest for latest version.
v1.0.2 | 2026-05-08
v1.0.2 | 2026-05-08 * Synthetic Diesel — Chemical Plant II recipe is now faster than Chemical Plant I.
v1.0.1 | 2026-05-06
v1.0.1 | 2026-05-06 * The Terex S — fuel tank capacity increased to match vanilla T3 haul truck since it ran out way to fast.
v1.0.0 | 2026-05-03
v1.0.0 | 2026-05-03 * Synthetic Diesel fuel (65% less pollution, burns faster) * Synthetic Diesel refuel station * Synthetic Diesel Generator (3.8 MW, 65% less pollution than Diesel Gen II) * Synthetic vehicle variants — Truck S, Haul Truck S (dump & tank), Heavy Hauler S, Terex S, Huge Excavator S * Synthetic Diesel as ship fuel option * Liquefied Coal recipe * Liquid Coal Generator (3 MW, higher pollution) * Supercharged Biomass recipe (burns longer than regular biomass) * Supercharged Biomass building * Supercharged Biomass as alt recipe for Fertilizer 1 in Mixer T2 * Greenhouse GMO button (yield boost with new intake) * Greenhouse Pesticide button (speed boost with new intake) * Bio Processor building with GMO and Pesticide recipes * Liquifier building (convert solids to liquid/gas)