Ability to disable LOD

Quality of life Graphics
Captain of Coit [ideas] · 3 years ago

Until there is a better solution for handling LOD when doing timelapses, I suggest we should be able to disable LOD either in the preferences (with a warning that it'll probably make game performance a lot worse) or via a runtime parameter (requiring to launch the game with `./captain_of_industry --disable-lod`) so we can do proper timelapses.
Currently, the quality of buildings and other things changes depending on where the player camera is, which means if you're doing timelapses, it sometimes seems like buildings are disappearing fully when player camera is another place than the timelapse cameras. The rain water harvester and mining tower seems to be the biggest bandits in this regard.

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