Indicate Time Better

Quality of life UI & UX
Ryan [ideas] · 3 years ago

After 80 hours of game time, I can finally trust the production statistics window because I looked up how much in-game time equals one day, and thus one month. I recommend one of two solutions:
1. Indicate via tutorials that 1 day = 2 seconds and 1 month = 60 seconds.
2. Change the readouts on recipes/elsewhere to be counted in days instead of seconds.
A lot of games seem to have this divide between "immersive" time and "real" time that makes some aspect of the game needlessly obtuse. I'm going to assume that I'm an average player, and the fact that it took me going to the wiki to understand this mechanic is a pretty big on-boarding failure, in my mind.

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