There are a number of things that make the current truck intelligence inefficient.
1. Location. The curent logic does not appear to take into account where trucks are on the island. A truck might have been sitting next to assembler A for several minutes but a collection fromassembler A is given to another truck that comes from far away.
2. Starting a journey it can't complete and then throwing an alert. I had one building that the trucks decided they needed to serve but could not get there. The first truck did it and then 2 more with the same product. if one truck has run into a problem route don't send more down the same rabbithole basically taking them out of circulation.
3. Related to 2, have a button on a truck screen to say dump its cargo and be available again when they are stuck. For the scenario in 2 those 3 trucks just sat and did nothing until i made way for them to complete their task. Their current route should automatically abort if it has a problem or i should be able to
Truck Efficiency
Quality of life
Vehicles & Roads
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