A new luxury consumable for unity in settlements (akin to snacks and cakes). Produced in a new facility, Bottling Plant, approximate same number of workers as, say, the Food Processing Plant, perhaps less as it would be much more highly specialized than the Food Processor, which makes some half-dozen different things. Now-negligible amount of power to run, again, similar to FP, and similar construction requirements (T3). Two pipe input, two solid input, one loose input, for Water + CO2 (aka carbonation) + Plastic/Steel/Glass (for the bottle/can) + Fruit/Vegetable (flavoring) + Sugar = SODA on a solid output line. Could recycle into its respective bottle type, and obviously distributed at a Market.
Mostly I think it would be a fun use for a CO2 consumer instead of shoving it in the ground or venting it into the air, and would love to see a TON more production chains for settlement goods.
Luxury consumable: SODA
New content
Population & Services
Production & Recipes
I like it, but it should boost unity with a tiny health hit,
maybe then add energy drinks that add to productivity but lower health and birth count
7
Showing
1–2 of
2