A throttle on the death spiral

Balance Population & Services
Captain Amazing [ideas] · 2 years ago

Nearing the end game. Suddenly my people start dying. I trace the production chain from the clinic to the med II factory to the Med 1 factory to the antiseptic factory, to the plastic factory to the Naptha factory. Not quite enough naptha to go around. So I bumped up naptha. Then I watched my entire build melt down as I lost 50 to 75 people every month until I shut down every other industry to try to get some meds to the clinic. I was left with nothing but mouths to feed and nobody left to work any job. My population went from 4300 to 2500 and my game was effectively over.
There needs to a be a throttle on the death spiral. The Black Plague only killed 1/3 of the people. A naptha shortage killed more than that on my little island.
I no longer have any interest in this game. As long as the Death Spiral is part of it, I cannot recommend it.

PC2026 [ideas] · 2 years ago

This is the real underlying problem with this game. Theres just zero production overview, or navigation QOL features
When something inevitably goes wrong, the whole production chain just collapses into a pile of sh*t in the blink of an eye.
Then you have to scramble around to the map, manually clicking on each and every building, trying to figure out where the bottleneck or failure is
After 200 hours of gameplay Ive come to the conclusion the whole game is just frustrating , pedantic, and anally retentive.
One thing it isn't, is fun

Vladovlak · 2 years ago

Nesúhlasím. Hra je celkom dobre vybalancovaná. Výrobu treba rozbiehať postupne. Až keď je dostatok zásob v skladoch. Je možné experimentovať.
Príčiny vymierania:
1. nedostatočná výroba potravín
2. nedostatok paliva pre autá - odporúčam prepojiť dopravníkmi, to zníži spotrebu paliva. Vypnúť možnosť čiastočnej nakládky aút.
3. presun rádioaktívnych materiálov pomocou dopravníkov
Hra o týchto rizikách informuje včas. Je nutné sledovať informácie v položke Zdravie a v oznamoch.
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I do not agree. The game is quite well balanced. Production must be started gradually. Only when there is enough stock in the warehouse. It is possible to experiment.
Causes of extinction:
1. insufficient food production
2. lack of fuel for cars - I recommend connecting with conveyors, this will reduce fuel consumption. Turn off the possibility of partial loading of cars.
3. transfer of radioactive materials using conveyors
The game informs about these risks in time. It is necessary to follow the information in th

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