Better on/off togle switch for edicts

Quality of life UI & UX
rodolphe [ideas] · 2 years ago

Having vision difficulties, marking the activation of edits in the captain's house is difficult for me and I have difficulty knowing if they are active or not. Would it be possible to make this marking more visible like the on/off switch ? Or to bring together active edits in a sub-window.

Jamie [ideas] · 2 years ago

I like this.
Also, I would like to see On/Off buttons in the game in more places, instead of two buttons. Just being able to click on one spot to turn a feature on or off.

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