shipyard with belt in and outputs

Quality of life World Map & Ships
Marijn [ideas] · 2 years ago

Could you give the shipyard some belt in and outputs?
If you add 3 different outputs (solid, loose, fluid) and 1 aditional inputs (solid) you could change the offloading of the shipyard like what you did with the ore sorting plant, so assign a resource to one of the three outputs. They can than be transported away from the shipyard with a belt instead of using trucks.
As the game currently seems to prioritise the shipyard last, no matter what priority it is set on.
The extra input can then be used to transport the materials needed for the ship repairs and the upgrades of various off shore sites and other vilages.
I suggested only one extra input, as there is no need for the shipyard to recieve loose materials for upgrades or off shore deliveries, but i could be mistaken.
with the upcoming upgrade of trains you could even change the shipyards belt layout to match up to the train station, to make it a combination of material transport

Peter34 [ideas] · 2 years ago

The game absolutely does not prioritise the Shipyard last. If set to "Keep Empty" with a good Prioroity (like 5), then provided there are storages that can accept what the Shipyard contains (like Construction Parts or Gravel) it'll be kept empty just fine.
I would like the ability to be able to more efficiently feed INTO the Shipyard via Belts, though, e.g. Construction Parts for donations, and various materials required to Upgrade/Repair the Main Ship. That'd be very nice.

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