On Realism++, deconstructions should render waste and recyclables rather than new construction materials.
Recyclables from deconstructions
Balance
Production & Recipes
Some more ideas:
make it an option on the captains office, like pop grouth
make it cost a set amount of unity on deconstruct (scaling with recyclables returned) as a balancing option
This is a great difficulty option. While realism suggests that deconstruction produces recyclables, the game logic (deconstructing the initial coms outpost) suggests that you get pre-sorted scrap, and that makes things work more smoothly before recycling gets unlocked. Though I love the idea of piling up mounds of unsorted recycling for later processing...
Demolition should also yield waste, like fallen buildings do, representing parts that aren't recycled.
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