Wind turbines could be an early power option to supplement diesel generators (as is done in some real-world island grid situations). Besides a significant upfront construction and iron/steel investment, they would only require some maintenance to provide otherwise free power. The output should be weather dependent, e.g. maybe in five levels with 20% chance of occurring (zero wind = 0% output, low wind = 20% output, normal wind speeds = 40% output, windy = 60% output, strong wind = 80%, storm = 100%). Real life wind turbines need to keep a certain distance to other wind turbines due to wake effects (3x rotor diameter being absolute minimum, 10x rotor diameter for good efficiency if land is not the bottleneck), therefore it should not be possible to put them next to each other.
Power options: wind turbines
I made something to start with :-)
Features:
- Entity - Wind turbine
- can be placed everywhere with 3x3 un-even flat place
- generates up to 1.2 MW of power based on Wind Strength defined by current weather
- blades are rotating, slowing and starting as the wind changes (the strength affect the speed)
- gondola is rotating randomly and on load is moved to default position
- the height is 16m (pretty low)
Plans:
- Create a wind map cache
- the wind turbine will take wind speed and direction from cache
- the case will calculate the wind power also based on placed buildings / trees
Latest video:
https://www.youtube.com/watch?v=sYMb57W_ZMc
Latest test files:
https://discord.com/channels/803508556325584926/1355698241123123290/1356375541523021887
中国进入你的网站是困难的,但是我通过别人获得了源码,然后加入了生产线,通过污水和矿渣来获取重稀土和轻稀土,通过沥青获取碳纤维.生产转子核心和风扇翅膀,组装成风电.在我设计成功后,第二天更新了077,我只能废弃这个方案,对此我很遗憾.因为我无法登录你的网站获得你最新的进度,恳请你发往我的邮箱,如果可能话,表示感谢.
我对过热做了处理,我认为此时应当更多的损耗.