Early game: ruin mining

New content Terrain & Mining
Aquila [ideas] · 1 year ago

As far as I understand the story or setting of the game, we play survivors in a kind of postapocalyptic world after “the events” (ice meteor shower with lots of water, melting the antarctica and adding lots of water from orbit?!). Therefore, I suggest that in the very early game we are more dependent on scavenging ruins of the former civilization. Maybe more variants of ruins with different sizes could be added (3-4 models, eg. burned small house, large defect power pole, old factory building, etc.). In addition, I would suggest maybe to add a discovery function, where the player needs to send a vehicle to get insights what resources are present (could be chosen by chance). If ruins were a stronger supplement to early mining and iron/copper production, it could make sense if an excavator would be necessary to mine the larger ruin variants. At the same time ruins could maybe be a way to avoid the bricks production chain.

Jamie [ideas] · 1 year ago

I would like to be able to place Ruins of various types in the Map Editor. Similar to Anno, or the Ruins mod in Factorio.
And I want to set what is can be 'mined' from each ruin.

Jamie [ideas] · 1 year ago

Developers: Please Merge with this:https://ideas.captain-of-industry.com/suggestions/598599/rubble-and-ruins-on-maps

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