Remove Jobs for liquid dump and flares

Balance Logistics Population & Services
RoboticSith [ideas] · 1 year ago

Suggestion for a reconfig of the job requirements for liquid dumps and flares.
It's always seemed odd to me that the liquid dumps require a person to operate. IRL, they would be an open pipe into the world, without the need for a person to manage them. The same logic can be applied to flares.
I would suggest to make liquid dumps and flares no longer require jobs. To balance this out, I think it would make more sense for the balancers themselves (pipe and belt) to require a single job since they involve some level of "thinking" to work. This could be expanded another layer for the late game where they could be optionally toggled to be fully automatic once computers/servers are researched.

Digaph [ideas] · 8 months ago

I agree with the no jobs needed for liquid dumps and flares. Not with the jobs requirement for balancers, but you got my vote anyways.
Additionally I would like to see the liquid dump not be limited, it's simply a pipe that runs to the ocean and should dump at the speed the pipe is feeding it.
It always annoys me when I have to fill up my entire coastline with dumps because I had no use for the brine, but need a huge amount of water.

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