Suggestion: Zone-Based Farming System (Inspired by Tree Harvesting)

New content Farming & Food
Zeppen [ideas] · 1 year ago

Introduce a zone-based farming system similar to tree harvesting. Players place an Agricultural Hub, define crop zones, and assign farming machines (planters, irrigators, harvesters) to maintain the fields. Crops grow over time and are collected in batches, reducing micromanagement and labor needs.
This allows large-scale, logistics-driven farming suited for mid/late game, integrating well with trucks and trains. Output depends on zone size, input availability (water, fertilizer), and machine efficiency.
Supports future upgrades like automated crop rotation, better machines, and soil tech. Fits perfectly with COI’s scalable design and encourages infrastructure-focused gameplay.

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