Starved, Blocked and Inventory statistics for Production and warehouses

Quality of life UI & UX
infoB [ideas] · 1 year ago

One of the key cores of real life production system material flow design is the starving and blocking statistics, how often the machine or station in a product flow lacks resources (is starved) or lacks space to produce further (is blocked).
Please implement graphs of these to the game, it will allow for a ridiculous amount of depth to the production chain building mechanisms and optimisation by a simple implementation of a graph. In fact I would argue that the lack of these tools currently limit a lot of interesting real-life production line engineering techniques out.

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