One of the key cores of real life production system material flow design is the starving and blocking statistics, how often the machine or station in a product flow lacks resources (is starved) or lacks space to produce further (is blocked).
Please implement graphs of these to the game, it will allow for a ridiculous amount of depth to the production chain building mechanisms and optimisation by a simple implementation of a graph. In fact I would argue that the lack of these tools currently limit a lot of interesting real-life production line engineering techniques out.
Starved, Blocked and Inventory statistics for Production and warehouses
Quality of life
UI & UX
8
Showing
1–1 of
1