Chemical plant has too many recipes

Production & Recipes
Sam [ideas] · 9 months ago

The Chemical Plant in the late game has too many unrelated recipes. I feel that many of these could be separated out to add a couple new buildings, keeping the chemical plant focused on chemical.
processing.
A good rule of thumb could be the chemical plant should only have fluid outputs (and possibly inputs).

Sam [ideas] · 9 months ago

Examples:
Packaging things - anaesthetics, disinfectant, chemical fuel. Create a packaging plant that takes flat + fluid and produces flat. For chemical fuel and anaesthetics the chemical plant would output a fluid version of these that pipes to the packaging plant. Recipes would be Chemical Fuel + Aluminium -> Bottled Chemical Fuel, Ethanol + Plastic -> Disinfectant. Anaesthetics + Steel -> Medicines.
Titanium - similar to glass mix, the final step with salt could be done in a mixer. New buildings could be used for the first step.
Graphite - create a graphite plant with all the graphite recipes
Morphine - mixer or mill (with acid) + packaging plant (with glass)
Paper - create a paper mill - its a common industrial building

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