[QOL] UI changes

Quality of life UI & UX
Hans [ideas] 4 · 7 months ago

New to the game so here are a few things that i really miss in the game, or things that could streamline things faster.
Remove tech for UI updates ( bleuprints/ copy-paste / leveling terrain ) dont really need to be in tech, makes the early game easier to play.
Also other UI changes. If it is not something that you can make in the game just give it by default. Why cant i already plan for areas i want to level before getting the tool? Its not like mining and dumping cannot do the same thing in a more tedious way.
Remove/Show only of a certain level.
When working with pipes and belts on various levels its sometimes impossible to really change things below other things. Just add a UI option to remove layers above the layer your working on. Or just show 1 layer and also this means you automatically stay on that layer.
Pipes dont auto connect if fluids are different. Enough said its cleary a mistake just like you cannot connect the wrong conveyor belts.

BSCheshir [ideas] · 7 months ago

+only for "Remove/Show only of a certain level.
When working with pipes and belts on various levels its sometimes impossible to really change things below other things. Just add a UI option to remove layers above the layer your working on. Or just show 1 layer and also this means you automatically stay on that layer."

Nerdpunkfu · 7 months ago

Having pipes with different fluids connect can be useful. I use it for my rubber plants for example. They switch between naphtha and diesel as needed to balance production.

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