Vehicle Parking and Dynamic Allocation

New content Vehicles & Roads
Phoenix [ideas] · 7 months ago

Yes, another parking suggestion, but this time with a twist. Parking lots would be structures to house 6-10 vehicles, and are specific to each vehicle type. Parked vehicles do not contribute to vehicle cap, only active vehicle do. Essentially this allows one to "store" vehicles for later use. As jobs are created, and there are free slots in the vehicle pool (vehicle cap) a vehicle is "woken" from the nearest parking lot to the job, if there are no closer already active vehicles. Expanding this to mining and forestry parking lots for these vehicles would be assignable to their towers (optional for forestry vehicles) in place of the current assignment method and the player would designate how many trucks (and what type) to use per excavator. And this is where dynamic allocation comes in, in times of high load on the player's logistics, excavators can be automatically parked, allowing an extra slot for a truck, and freeing up it's trucks. Allowing "surging" of trucks during busy periods.

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