I am currently testing this featureset, and have bundled a lot of feedback into this one post. I'm sure the team is aware of many of these. As a long-time fan of LTN, I am so thrilled to see this system implemented, in such a friendly manner too.
Converting
Bugs:
1) Under ambiguous circumstances, a train will stop at the requester station with no cargo, then retrieve cargo, then deliver cargo to that same requester station - possibly due to priorities, but unclear. This might be user error / poor system understanding.
UX/UI
1) Cargo stations default priority is 1, not 11 like standard - meaning every station needs to be manually corrected. Sometimes when shift-selecting stations this is not an issue.
2) Cargo stations clearly show products, but not if they are loading / unloading - perhaps a badge of up/down arrow? please make this red/blue matching other conventions in other games. blue request red provide.
3) Previous deliveries items are not cleared on the train wagon UI, pictured from a prior delivery of ammonia and a current, smaller delivery of water
Feature/Wishlist
1) No available priority for fuel stations or wait stations - but perhaps unavoidable / intended.
2) Add filter for cargo stations in stations list of train network - having 80+ stations with only alphabetical sorting means lots of scrolling and hunting
3) A filter for train length on stations would make feature more flexible, but can also be accomplished by just having multiple networks (mostly)
This is an amazing feature, really elevating trains to flexible small/medium usage, and increasing the utility of long trains and mixed stations greatly. Thank you so much!
Train Network UI/UX Feedback
Quality of life
Trains
UI & UX
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