Research Efficiency edict should turn itself off if labs are paused or no…

Quality of life Population & Services Research & Tech
BasChana [ideas] · 6 months ago

Research Efficiency edict should turn itself off if labs are paused or no research is active

Growth Boost edict costs 3 unity, but costs 0/3 when your population is full
similarly, the research efficiency edict that costs a whopping 6 unity is always active whether you are getting an actual benefit from it or not, which should be changed

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