Visual Lane Offset for Trucks to Reduce Clipping on Main Roads

Graphics Vehicles & Roads
Christian [ideas] · 2 months ago

Currently, vehicles driving on the same path clipped into each other, which visually breaks the immersion on busy main transport corridors.
Suggested Improvement:
Introduce a slight visual lane offset (left/right rendering offset) when vehicles travel along the same path/waypoints.
How it could work:
Purely Visual / Performance-Friendly: Instead of calculating complex real-time physical collision avoidance for hundreds of trucks, vehicles mathematically keep using the existing pathfinding route, but their rendered model is slightly shifted to the left or right of the path axis.
Dynamic Mining Areas Exempt: In active mining/dumping zones (excavators and steep terrain), trucks can revert to standard behavior to prevent deadlocks in tight spaces.
Player Space Trade-off: Players who plan wider main roads (e.g. 3–7 tiles wide) get a much more organic, realistic traffic flow without any performance penalty for the CPU.
This would greatly improve visual realism and reduce truck "ghosting" on main roads without impacting game performance!

GearMogg [ideas] · 1 month ago

Though not what you have in mind, but if you use Level Crossing Entrances you can partially force this.
Just build two entrances like you would with a normal rail crossing, just without any space between them.
Normal: [entrance > ][ rail ][ < entrance] /// Workaround: [entrance > ][ < entrance]
You can even (ab)use this to close off roads and enclosed areas if you 'pause' these crossings.
Seems like the closest workaround untill something better gets implemented...

Jamie [ideas] · 1 month ago

I wish the trucks running through the edge of things and running on top of each other would be disabled. I can see this when the game was first released. But not now. It really makes the Developers look stupid.

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