Highlight products used nearby when picking recipe/storage/loader product

Quality of life UI & UX
Zyph [ideas] · 2 months ago

When picking a product for storage or loaders I currently have to scan the whole list of products or type it out. I'd suggest the game takes the building I'm trying to configure, check buildings in an area around that building, read what products are used/stored in those and highlight these in the product picker. This also extends to the recipe picker.
When a product is very obvious, like when an unset storage or loader is connected directly or by nonbranching belt to a input/output with a known product, it could even be an extra button (besides the dropdown that opens the picker) which instantly sets the most obvious product, bypassing the regular picker entirely.

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