Memory slightly increases by a small percentage with every save until crash

Crash Performance
SirSwissOfCheese SirSwissOfCheese · 17 days ago

Issue description

Hi

The memory slightly increases by a small percentage with every save (auto or manual) until the game crashes. For me it lasts 9 hours until the crash because of the lack of memory. Maybe placing a blueprint also contributed to this. After two hours it went from 13.1% to over 21.6%. Every 15 minutes there was one auto save, plus two manual saves and three blueprints placed.
This is the first time I'm experiencing an issue with a game while playing.

Confirmed via systemd-oomd: after hours of play the Steam process consumed ~65 GB RAM and ~55 GB swap (over 90% of total), at which point the OOM killer terminated it. System has 64 GB RAM + 64 GB swap.

Okt 06 00:10:16 my-pc systemd-oomd[842]: Marked .../app-steam@....service for killing due to memory used (65169780736) / total (66523471872) and swap used (59975979008) / total (66522705920) being more than 90.00%

OS: CachyOS x86_64
Kernel: Linux 7.2.8-1-cachyos
Packages: 7 (flatpak), 1425 (pacman)
Shell:
fish 4.9.3
Display (SAMSUNG): 1920x1080 in 85", 120 Hz [External, HDR]
Display (AV Receiver): 1920x1080 in 85", 60 Hz [External, HDR]
Desktop Environment: KDE Plasma
Window Manager: KWin (Wayland)
CPU: AMD Ryzen 7 7800X3D
GPU 1: NVIDIA GeForce RTX 3090
Memory: 1.98 GiB / 61.95 GiB (3%) DDR5
Swap: 0 B / 61.95 GiB (0%)\

Reproduction steps

  1. Start memory watch
  2. Note the memory usage
  3. Start the game
  4. Load or start a game
  5. Note the memory usage again
  6. Save the game
  7. Look at the memory watch again
  8. Compare results
  9. Repeat step 6, 7 and 8 two or three times
  10. (maybe it depends on how big the factory is)

Game version and build number

Update 4 | v0.8.7d (b619)

Operating system

Linux

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