Height not working correctly for Molten Channel

Works as intended UI & UX
maxhawk [github] · 4 years ago

Describe the issue
Molten Channel not behaiving correctly when started on one height level and it is inceased or decreased. It freezes and after a few seconds "Transport to selected position not found" message appears.

To Reproduce
Steps to reproduce the behavior:

  1. Select Molten Chanel and place starting point.
  2. Press Q or E to change height.

Expected behavior
Height controls should be disabled for Molten Channel (atleast after first node is placed).

Additional context

  • Game version: 0.3.5

Attachments
If applicable, add save files (zipped), screenshots, or log files to help explain the issue. You can find them in your Documents (%userprofile%/Documents/CaptainOfIndustry/). You might need to ZIP the attached files.

maxhawk [github] · 4 years ago

Molten Channel can be started at any level and built if you don't change its height. Not sure if this is useful or not, since ports are on groud level. Can Furnaces and Casters be built on slightly elevated ground so they are connected by Molten Channel on level 2 or 3?..

Captain Filip Captain Filip · 4 years ago

This is working as intended, molten metal channels cannot go up/down since there is a molten metal in them. Perhaps we should do a better job explaining this in game.

maxhawk [github] · 4 years ago

Yes, It makes sense why this doesn't work and there is a mention in tutorial messages that not all transports can go up/down.
What this issue is that E/Q keys still try to raise/lower its height, but it shouldn't do that for Molten Chanel because it's not possible.

Captain Filip Captain Filip · 3 years ago

Thanks for submitting this issue and sorry for being so late. This was finally fixed and will be available in the next patch.

Closed as ☑️ Works as intended

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