Connectors store materials which despawn if the connector is destroyed

Fixed
Gravn [github] · 4 years ago

Description:
It seems like connectors can store up to ~30 materials, but are not releasing those materials when removed.
In my case i lost a bunch of electronics because i paused the belt, wanting it to stay in storage, then tried to get them out of a connector.

If this also works for pipe, I guess you can remove pollution for 'free'?
But mostly just creating sad moments for players unaware, since most buildings needs emptying.

Expected:
Either a truck emptying the connector, or materials placed back on the belt

Steps:

  1. Have a belt filled with materials (I used potatoes looping back into storage)
  2. Create an offshoot, which creates a connector. The offshoot can stay in planning mode/unbuilt,
  3. Pause the belt segment after the connector in order to fill up the connector.
  4. Remove the offshoot, which converts the connector into a regular belt tile.
    Observe that you now have less materials than before.
    Reproduced with flat and u-shaped conveyor, connectors right next to storage seems to hold more?

Additional context

  • Version: Early Acess 0.4.1e
Captain Zuff Captain Zuff · 3 years ago

This has been closed as of 0.4.13! Please let us know if you have any further problems with this issue.

Closed as ✅ Fixed

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