Submitting as requested by dev on discord.
Describe the issue
Food, specifically bread shot up in consumption post update.
While trying to solve that problem and entire population starving in go one time. I experienced several crashes.
Expected behavior
Food consumption remains relatively stable.
To Reproduce
Open attached save game.
Additional context
Game version 0.4.2
I did have 50% increased consumption on from edicts. Turning those off and food saver on, I was able to save the situation.
At one point I did have several conveyors of food going in and citizens were eating it all as it came in.
My food was somewhat low already which likely exacerbated the situation.
Last note, game is stable again and consumption appears normal after fixing edicts and stabilizing food. Crashes stopped.
StarvingSoon.save
Game also crashed a few times trying to resolve. I suspect processing 2000+ dying at the same time and all the notifications that go with that.
Graph showing Bread consumption jump upon loading the game after patch.

Attachments
If applicable, add save files (zipped) , screenshots, or log files to help explain the issue. You can find them in your Documents (%userprofile%\Documents\Captain Of Industry\). If your issue is severe, like crashes or rednering glitches, also unclude Unity logs from %USERPROFILE%\AppData\LocalLow\Mafi Games\Captain of Industry\. You might need to ZIP the attached files.
Files not imported: StarvingSoon.save