Describe the issue
Inconsistency with the watermodel as the ocean floods a well surrounded (at least 8 mining-tiles/64pipewidths from the ocean) pit that shouldn't experience this. I first thought it's the waste and slag are being porous, but they aren't creating a channel when the flooding happens.
Expected behavior
The pit should not to flood, have a look on Water3 save and unless there is a hardcoded ocean-border that recreates itself when dug up again there is no way the water logically could get in, there are no holes in the walls.
To Reproduce, Water2
Saves: Waterbug, Water1, Water2 are getting closer to the bug, Water2 it's about to, Water3 is when it already happened. Waterinconsistency save is when I took Waterbug save and played around to see if digging into the slag/waste mix creates this, but the depths at which flooding occurs is different between spots (they were dug till they flooded) and they're much closer to the ocean when it pops through.
Additional context
- Game version: 4.2.A
Attachments
Water1.save, Water2.save, Water3.save, Waterbug.save, Waterinconsistency.save
Files not imported: Water1.save, Water2.save, Water3.save, Waterbug.save, Waterinconsistency.save
