- Any tiles that are surrounded by another tile (where mining is not complete) should be disabled to prevent mining. Allow tiles to be mined only if one edge is open. (Excavator pathing rule.)
- Only allow a truck to move to a finished tile that is open from at least one side when approaching an Excavator. I should never see a truck drive onto the tile an Excavator is currently being mined. (Truck pathing rule.) No sharing tiles.
- Automatically clear tiles, Don't just dim them when completing a tile when either dumping or excavating. This is more for Usability to make it easier to see the progress of mining or dumping, and prevent the needless time manually removing the finished tile indicators while the Overlay is enabled. (For landslides, they should be re-enabled as needed.)
I quite often see the Excavator ignoring the closest free tiles and jumping over an unfinished tile or two. Should never happen. Disable diagonal moves from one tile to another. Adjacent moves only.
The red border should be placed around any tile blocked by others on all four edges. This would eliminate most issues.
Including tiles that can be currently driven on due to normal pathing rules. Maybe instead of the red border, coloring the whole tile red or orange to indicate access not allowed for excavating, dumping, or picking stuff up.
Maybe treat the mining area like a chess board. Only certain moves allowed from tile to tile for each vehicle. Vehicles do not share tiles. Four mining/dumping colors instead of just two.
- Blocked tile red.
- Active tile being mined, orange.
- Yellow to designate mining areas. (Currently implemented.)
- Green to designate dumping areas. (Currently implemented.)
For vehicles blocked by landslides. The only answer is to click the recover button. :)
I think not always.
The game logic should cause the vehicle to slide down to a stable tile. (Sometimes to a blocked tile. Roll the dice.) This might be more realistic. Also cause damage to truck and or escavator when this happens, and force the vehicle to automatically 'recover' itself if it slides to a stable unblocked tile. (Driving all the way back to the truck depot which creates additonal shortages.)
Sometimes it should do what happens now. Pop up error message and then I fix it by clicking a button.