Vehicles at the maintenance building remains standing for recovery

Fixed
DeletedAccount18562 · 4 years ago

I have problems with the vehicles at the maintenance building
remains standing for recovery and nothing happens, but consume diesel and not go back to their job.

Excavator was without diesel, than i clicked recover and it still is standing at the maintenance building using diesel and waiting for recovery but it's already recovered.

I notice that after the last update v4.6 the screen also stutters when you scroll over the island

Manuel 259.save
20220628134718_1
20220628134546_1

Files not imported: Manuel 259.save

dgzeij [github] · 4 years ago

All vehicles gets de-assigned from their jobs when recovery is clicked. Need to assign something to replace what it did. I wish it wasn't the case, or that there was another button for "recovery but let it keep the job" (don't fire the useless driver).

DeletedAccount18562 · 4 years ago

Thanks for your answer, but that's changed with patch 0.4.6, as you can see on the picture it is still assigned.

v0.4.6

  • It is now possible to move the main Shipyard by building a new one and reassigning the main ship there.
  • Added a new edict that allows evicting population from the island.
  • Removed limitation that only one product is attempted to be sent via one port.
  • Balancer and steam turbine config is now properly copied.
  • Custom entity names are now properly copied.
  • Search on storages is no longer case sensitive.
  • Excavator now immediately stops mining when tower area is re-assigned elsewhere (instead of working on it till it is fulfilled).
  • Animal farms no longer accept products when not constructed or paused.
  • Very (very) long transports will no longer break the game. Instead, they show warnings that they are too long and they need to be split.
  • Buried transports no longer unbury themselves after upgrade.
  • Fixed corrupted save exception that could happen if there were too many terrain layers on one tile.
  • Fixed issue where material layers on tiles were accumulating too much. Now, thin layers underground are merged. This also reduces save files by up to 20%.
    *** Fixed that vehicle recovery was not restoring assignments.**
  • Changed quarantine icon to be a face mask.
DeletedAccount18562 · 4 years ago

Even if you de-assign and then reassign the excavator, it will remain waiting at the maintenance building. Also Even if you want to scrap it, he won't and waits. I just sent the driver on holiday (unpaid leave of course)

dgzeij [github] · 4 years ago

Just tested your save. The game is stuck in a recover loop for that specific vehicle. Other new vehicles work as they should. Looks like triggering scrap is just another variable in the recover function. The game notices that something is wrong, but it just tries harder instead of something else.

DeletedAccount18562 · 4 years ago

Indeed, I had also noticed that new vehicles were not affected, I started an older save and continued from that point, the problem has not occurred yet.

DeletedAccount18562 · 4 years ago

Today it occurred again, vehicle was standing at the depot, order it to be scrap and it is still standing still recovering vehicle.
Manuel 266.save
20220630180312_1

Files not imported: Manuel 266.save

DeletedAccount18562 · 4 years ago

Also I notice that a lot of trucks after they have done there jobs they are queued and waiting for a while before they move on. Trucks who are assigned to jobs!

Berlakay [github] · 4 years ago

Having the same issue! Got about 8 dump trucks stuck like this :(

DeletedAccount18562 · 4 years ago

I tested this with the crushed iron ore. Placed small storage and only 4 trucks have been designated and the problem persists! As you can see the trucks are still stopping and waiting. You can see in my save that I use the large storage a lot. To replace it with small storage is a time-consuming job and the question is whether it will work and the storage will keep up with consumption! (v0.4.7a)

Manuel 268.save

Files not imported: Manuel 268.save

Captain Filip Captain Filip · 4 years ago

I belive the issue here was fixed in v0.4.7d. Please file a new ticket if not.

Closed as ✅ Fixed

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