Problem with Unity when boosting a building repeatedly

Backlog Bad behavior Population & Services
Lutenar [github] · 4 years ago

Describe the issue
When I boost a building, the total Unity decreases immediately in proportion to the days remaining in the month (cool thing!), and so does the unity per month displayed. But if I quickly unboost the building, the Unity is lost, and the unity per month doesn't reflect that either.
Worse: if I boost the same building again during the same month, the Unity is removed a second time! And you can do that repeatedly.
The game has to be unpaused.
Next month though, the unity gain seems to be correct (no reflecting the value displayed).

Expected behavior
When unboosting a building, we should get some Unity back in proportion to the days remaining. Or we should at least not be billed multiple times in the same month for a given building.
Also, the unity per month should display an always up-to-date value.

Game version: 0.4.6

Cheers!

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