High maintenance while boosting production and maintenance buildings together

Fixed UI & UX
Duplicates of this topic
Captain Zuff Captain Zuff · 4 years ago

The issue
Graph is showing extremely high Maintenance numbers which shouldn't be possible with current 3 maintenance II buildings:
image

Expected behavior
Not to have so much store maintenance

To Reproduce
Describe steps to reproduce the issue here, for example:

  1. Load attached save
  2. Look at the maintenance chart
  3. See how much maintenance is being produced

Additional context

  • Game version: v0.4.9c

Attachments
NoPassForYou.save

Files not imported: NoPassForYou.save

mox05 [github] · 4 years ago

This bug appears when you boost your maintenance buildings AND other production buildings at the same time:

A = boost buildings and maintenance, B = only maintenance (it's recovering) C = only building (also recovering) D = both building and maintenance boost
https://imgur.com/a/6TAdmRQ

This is imo not only a graphical bug. My maintenance was over 1 hours on 0% and I could not recover from this until i removed the boosts.

mox05 [github] · 4 years ago

What I notice is that if you boost them separately there is no problem, if you boost them both, buildings and maintenance, then it goes wrong

ManueldeHeer [github] · 4 years ago

Big map both maintenance and other buildings boosted from 1.4 k to 7k

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20220806121638_1

Small map both maintenance and other buildings boosted from 126 to 260k

20220806200953_1
20220806201056_1

The consumption of raw materials does go up because of the boost, but I don't notice that it goes up that much. I do think that if you have a limited supply of raw materials you will run into a shortage with failure as a result. Both maps the maintenance is 100%

ManueldeHeer [github] · 4 years ago

This is on my new map You shall not Pass. No boost enabled. Look at the fluctuation.
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20220809173515_1
Manuel 414.save

Files not imported: Manuel 414.save

Captain Filip Captain Filip · 4 years ago

Thanks for filing this bug and for all the input! There was indeed an issue in how we collected the maintenance stats. Next patch will fix this. The issue on video from mox05 above that is not related to the statistics bug. What is happening there is that your island has a global maintenance deficit (vehicles and machines are not fully repaired) that causes bigger drain on your maintenance. Unfortunately that drain is not visualzied anywhere so that is probably why it is confusing. We will see how to show these "negative buffers".

Captain Filip Captain Filip · 4 years ago

This should now be fixed. The only other task is to show the state of global maintenance buffers but we track that separately. So we can close this now.

Closed as ✅ Fixed

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