Issue description
The cargo depot (4 port at least) can get permanently stuck in a "Ship access is blocked" state if a seawater pump (tall) is placed within the vicinity, but not actually blocking the port's ghost tiles, and then removed before it is constructed.
The "Shovel ground..." button does nothing at all in this case, it simply does not function.
Expected behavior
Well of course this just should not happen, but more importantly, the cargo depot should be able to recover from a locked-up condition such as this.
Reproduction steps
I've attached the save file, you should be able to see the broken cargo depot and go from there.
Game version
v0.4.9c
Attachments
factory seconds.save
Files not imported: factory seconds.save