Connection of two belts.

Works as intended
axelxan [github] · 4 years ago

Issue description

When you connect belt A to belt B, material will not get outputted if there is no building/storage/etc. after connector that would connect to a belt.
image
On the second image you can see the behaviour.
image

Expected behavior

I expected belt to be loaded with material.

Game version

v0.4.9c

Captain Zuff Captain Zuff · 4 years ago

Maybe a dev can chime in on this, but this is intentional. I'll mark it as a feature request.

Frankdcoockle1 [github] · 4 years ago

I would disagree to make this a request. I think it is as intended and that is the way it should be. As soon as you attach something to that belt so it has a "demand" the material will flow down. I don't see why you would want to have a belt full of stuff that has nowhere to go

Captain Filip Captain Filip · 4 years ago

This works as intended and was a deliberate choice. There are more downsides to send products to unconnected belt than upsides. In games like COI where player does not have a charecter to clear these belts easily it can be annoyance to have products sent there. In fact we hardly see a useful situation. You get a smaller delay until you connect something there but that is better than going through the hassle of consntaly pausing long lines of unconnected transports. ONI made a same decision for instance.

Closed as ☑️ Works as intended

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