Research Lab II appears to consume slightly too much Lab Equipment

Fixed Bad behavior
SillySMS [github] · 4 years ago

Issue description

Research Lab IIs appear to consume slightly more than 4 lab equipment/min, occurring in noticeable spikes in the consumption chart. In gameplay, you may not realize it unless you're running with a very small buffer, as it is on the order of 1-3 extra research parts every 10 or so in-game months.

I might not have noticed it if I hadn't started with a very small reserve and set an empty-storage alarm.

Expected behavior

I expect Research Lab IIs to consume no more than 4 lab equipment/min; making 12 lab equipment/min should keep a trio of Research Lab IIs working indefinitely.

Reproduction steps

Save file attached. Production seems very constant as expected, with every other month being either 8 or 16 items produced, but consumption sometimes spikes above 12/month.

If it helps, I often pause a lot to plan out a new facility.

Game version

v0.4.11

Attachments

OccasionalRpartGlitch.save

Files not imported: OccasionalRpartGlitch.save

Captain Zuff Captain Zuff · 3 years ago

To detail:
Research I consumption spikes from 12 to 15 in a repeating pattern. 12 should be the norm as there is 3 Research Lab IIs.
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Captain Filip Captain Filip · 3 years ago

For context: The issue was that on research completion/change all spent equipment was burned.

Captain Zuff Captain Zuff · 3 years ago

This has been closed as of 0.4.13! Please let us know if you have any further problems with this issue.

Closed as ✅ Fixed

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