Issue description
Research Lab IIs appear to consume slightly more than 4 lab equipment/min, occurring in noticeable spikes in the consumption chart. In gameplay, you may not realize it unless you're running with a very small buffer, as it is on the order of 1-3 extra research parts every 10 or so in-game months.
I might not have noticed it if I hadn't started with a very small reserve and set an empty-storage alarm.
Expected behavior
I expect Research Lab IIs to consume no more than 4 lab equipment/min; making 12 lab equipment/min should keep a trio of Research Lab IIs working indefinitely.
Reproduction steps
Save file attached. Production seems very constant as expected, with every other month being either 8 or 16 items produced, but consumption sometimes spikes above 12/month.
If it helps, I often pause a lot to plan out a new facility.
Game version
v0.4.11
Attachments
OccasionalRpartGlitch.save
Files not imported: OccasionalRpartGlitch.save

