I don't know it these warrant a separate issue for each (let me know if so), so I'm just kinda grouping a few small things together here (all 0.4.13):
when upgrading a world structure, the only way to cancel the upgrade is in the shipyard. also, the "load cargo" button doesn't exist until I cancel the upgrade in the shipyard (no way to cancel the upgrade in the world). (same thing for "start repairs button" -- also, no way to cancel it)
when upgrading a building, it puts the green chevrons, but if I pause the upgrade the green chevrons don't turn grey or something to note that it's paused (like the grey upgrade button on botton left).
I have pickups put on my fuel stations because they carry 20 and are fast. however, even though there are many excavators (with 27 fuel tank) at 7 or less fuel, the pickup does not refuel them until they're empty -- at which time they refill the excavator to ~21 fuel.
it seems like the fuel trucks should also load up fuel to the shipyard, cargo depots, and potentially fluid storages accepting diesel.
instead of up and down arrows to reorder recipes, it'd be nicer if there were like two/three horizontal bars showing that the recipe can be dragged up or down to reorder it.
maybe add dust clouds to when terrain falls down, just for a visual effect.
when unity building things, it'd be nice to see the resources cost for the upgrade (in addition to the unity cost)
in the load game dialog, it'd be really nice to show the in-game time in addition to the wall clock time (and potentially some other stats pulled out of save data), so I can tell how far along in the game each save is at (I'm often saving the year and month in the save title to remember).
not sure if it's intentional, but retaining walls looks like it needs tech lab 2, otherwise the research looks like it should be between smart routing and research lab 2 (in screenshot below, see how I researched the retaining walls but I can't research mdepot2 - also, it looks like I have tech lab 2, but I don't).
console command to remove all terrain designations that are completely surrounded by blank or at the correct height areas. (leaving only the active ones)
