Issue description
I'm generating more broken glass than I'm consuming glass.
Island has been mostly waiting on terraforming for decades as far as major changes go. I have limited expenses for glass as well, but all of the priorities should be set up correctly to use up broken glass over glass mix which means glass should never back up.
Instead, I seem to be getting 50% more broken glass than I should, which suggests that the recycling formula may not account for the second tier glassmaker which also makes 50% more glass from the same materials compared to the first tier.
Expected behavior
I should be getting 90% of the used glass back at most, assuming it is spent on things that generate recyclables, so in practice even less than that.
Reproduction steps
- Load the attached save (filetype changed to txt for GitHub's requirements, hopefully that doesn't break it when reverting)
- Compare last year's broken glass production to last year's glass consumption
- Let the save run and watch the broken glass build up
Game version
v0.5.1b
Attachments
GlassRecyclingBug.save
Files not imported: GlassRecyclingBug.save