Thanks for update 0.5.3a it greatly reduces the amount of flickering. I see less fragments that seem to be faster vanishing as before in the video.
I tested different camera movements via Keyboard and Mouse. All seperataly and i found the flickering on each of them. So mouse input and keyboard input even moving only sideways created flickering.


I have now flickering mostly on ground and sometimes on a mountain that is a bit away as in picture 2.
Here are the information about the Drivers (sorry it is a bit to much)
GPU1 - AMD Radeon RX 7900 XT - Primär/Diskret
Treiberversion - 22.40.57.05-230523a-392410C-AMD-Software-Adrenalin-Edition
AMD Windows-Treiberversion - 31.0.14057.5006
Direct3D-API-Version - 12.1
Vulkan™ API Version - 1.3.246
OpenCL™ API Version - 2.0
OpenGL® API Version - 4.6
Direct3D® Driver Version - 9.14.10.01525
Vulkan™ Driver Version - 2.0.262
OpenCL® Driver Version - 31.0.14057.5006
OpenGL® Driver Version - 23.05.230121_8e1c912
2D-Treiberversion - 8.1.1.1634
2D-Treiberpfad - /REGISTRY/MACHINE/SYSTEM/CurrentControlSet/Control/Class/{4d36e968-e325-11ce-bfc1-08002be10318}/0000
UI-Version - 2023.0523.1833.1963
AMD Audio-Treiberversion - 10.0.1.24
Treiberanbieter - Advanced Micro Devices, Inc.
Windows Edition - Windows 10 Core (64 bit)
Windows-Version - 22H2
Thanks for the picture that fit with my finding will upload a picture of a another game and it show the excalty same issue (i hope that help to pinpoint what causing it)

It is not "normal" to have this triangle in the corner and it is flickering was very hard to catch it on a picture. The game is normaly 100% without any flickering ONLY happend when you use a filter so for example when you open a windows that "reduces the brigthness of the game." I call it a filter not sure how you would call it.
Both games use unity as a engine by the way.