Issue description
You have to play with exporting options after all green tiles are done and trucks still waiting to be emptied.
My idea is to cancel their job or ignore original storage export settings (storage->tower only) when tower zone tiles are done and the user stopped exporting items from a storage. Trucks should know that their job isn't possible to finish (because there are no more green tiles) so they should just find another storage that will accept additional dirt that they hold. (First image showing stuck trucks even when I don't export from storage to tower).
This might be mitigated if there were implemented export storage list priorities (and possible to drag and drop storages on the list of exports so they are tried from left to right, so we could prioritize export storages towers - second image). I would first export dirt from storage to tower (try to place dirt on ground on green tiles), then after they are filled I would export dirt to another storage.
Reproduction steps
- Mark a zone for dirt placement (using tower)
- Try to empty a big storage (that is feeded by other storages) to that marked zone.
- Wait until all tiles are filled (the storage still exporting and not empty).
- All trucks finished their job and these still filled with dirt are stuck (see attached image)
Game version and build number
last experimental
Operating system
Windows
Attachments

