Issue description
The placement ghost of transports lags behind the cursor, because they're not updated as fast as the display is.
The issue is clear if comparing the refresh rate of dragging around a building (a concrete mixer for example) vs a transport. (like a pipe.)
249172298-bf263ca9-eef6-4245-bd6c-166413a3ff0b.mp4
This is present elsewhere in different forms:
- Every building is slow to change from buildable to unbuildable and vice versa in case of collision.
- Every click is delayed when building transports (Easily seen when trying to click a specific tile while the mouse is moving)
- Copy - Pasting settings between buildings can't be done in very quick succession, because some clicks will go ignored.
(Side note: I'm playing with uncapped fps, borderless, and my display is 280hz (yes it is.) but the game only runs at 80fps average, with 1% lows at 35-40, being higher than the shown and described sluggishness)
I do think that this could be a performance increasing setting, but if it isn't, I think it's better reported.
Reproduction steps
- Select a transport
- Move the mouse
- Select a building
- Move the mouse
- Compare
Game version and build number
v0.5.3c (b222)
Operating system
Windows
Files not imported: 249172298-bf263ca9-eef6-4245-bd6c-166413a3ff0b.mp4