Transports and Snapping (R) functionality broken

Tools & Construction
Teladianium [github] · 3 years ago

Issue description

Transport snapping seems to be partial broken. It was done in one of the last few releases as I have been playing the game a lot lately.

  1. If you have snapping turned off you now have to run two spaces out from a port before turning the transport or it will not connect to the port.

  2. use case shown below

I know it sounds odd, but as someone who frequent runs transports next to others, its all but required to turn snapping off while running the transport or it will find a place to connect.

Reproduction steps

  1. With snapping turned off, start a transport at a port a by clicking on the ground in front of the port.
  2. Now realizing the transport is avoiding the port, without canceling the transport placement, press R to turn snapping back on.
  3. Move the curser so the connection status now shows green without clicking.
  4. Turn the transport immediately (right or left) after it exits the building (status still shows connected)
  5. Continue running the transport any distance
  6. While continuing to place the transport, turn snapping off and the start of the transport will now rotate to be disconnected.

Note: Pipes are even more strange if you do the above but between 2 and 3 raise the pipe while going straight out from the port 1 space (aka go up as soon as possible).

Game version and build number

v0.5.3b (b225)

Operating system

Windows

64 Showing 1–1 of 1