Issue description
Transport snapping seems to be partial broken. It was done in one of the last few releases as I have been playing the game a lot lately.
If you have snapping turned off you now have to run two spaces out from a port before turning the transport or it will not connect to the port.
use case shown below
I know it sounds odd, but as someone who frequent runs transports next to others, its all but required to turn snapping off while running the transport or it will find a place to connect.
Reproduction steps
- With snapping turned off, start a transport at a port a by clicking on the ground in front of the port.
- Now realizing the transport is avoiding the port, without canceling the transport placement, press R to turn snapping back on.
- Move the curser so the connection status now shows green without clicking.
- Turn the transport immediately (right or left) after it exits the building (status still shows connected)
- Continue running the transport any distance
- While continuing to place the transport, turn snapping off and the start of the transport will now rotate to be disconnected.
Note: Pipes are even more strange if you do the above but between 2 and 3 raise the pipe while going straight out from the port 1 space (aka go up as soon as possible).
Game version and build number
v0.5.3b (b225)
Operating system
Windows