Issue description
We are really sorry, but the game could not be initialized. Please send us a report with details.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Vehicles.AutoBufferLogisticsHelper' (type 'AutoBufferLogisticsHelper'. Previous deserialized object: Mafi.Collections.LystMutableDuringIter1[Mafi.Core.Entities.IEntityObserver] (type LystMutableDuringIter1) ---> Mafi.Serialization.CorruptedSaveException: Failed to read variable-encoded uint, last byte is too high.
at Mafi.Serialization.BlobReader.ReadUInt () [0x0009a]
at Mafi.Serialization.BlobReader.ReadIntNotNegative () [0x00000]
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func3[T1,T2,TResult] customNewObjFactory) [0x00000] at Mafi.Core.Vehicles.KeepFullEntityPriorityProvider.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000] at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader) at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f] at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader) at Mafi.Serialization.DynamicDispatchClassSerializer1[T].<.ctor>b__11_1 (Mafi.Serialization.BlobReader reader) [0x0013f]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0004e]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper+<>c.<.cctor>b__39_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x00062]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x000bf]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__8.MoveNext () [0x00265]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__2.MoveNext () [0x0020e]
at Mafi.Unity.GamePlayScene+<loadGame>d__16.MoveNext () [0x001f9]
at Mafi.Unity.GamePlayScene+<Initialize>d__14.MoveNext () [0x000a5]
at Mafi.Unity.Main.stepSceneInitialization () [0x00000]
Reproduction steps
There were never any problems with the old version, what's going wrong on your end?
Game version and build number
v0.5.5d b259
Operating system
Windows
Attachments
We are really sorry, but the game could not be initialized. Please send us a report with details.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Vehicles.AutoBufferLogisticsHelper' (type 'AutoBufferLogisticsHelper'. Previous deserialized object: Mafi.Collections.LystMutableDuringIter1[Mafi.Core.Entities.IEntityObserver] (type LystMutableDuringIter1) ---> Mafi.Serialization.CorruptedSaveException: Failed to read variable-encoded uint, last byte is too high.
at Mafi.Serialization.BlobReader.ReadUInt () [0x0009a]
at Mafi.Serialization.BlobReader.ReadIntNotNegative () [0x00000]
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func3[T1,T2,TResult] customNewObjFactory) [0x00000] at Mafi.Core.Vehicles.KeepFullEntityPriorityProvider.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000] at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader) at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f] at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader) at Mafi.Serialization.DynamicDispatchClassSerializer1[T].<.ctor>b__11_1 (Mafi.Serialization.BlobReader reader) [0x0013f]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0004e]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper+<>c.<.cctor>b__39_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x00062]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x000bf]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__8.MoveNext () [0x00265]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__2.MoveNext () [0x0020e]
at Mafi.Unity.GamePlayScene+<loadGame>d__16.MoveNext () [0x001f9]
at Mafi.Unity.GamePlayScene+<Initialize>d__14.MoveNext () [0x000a5]
at Mafi.Unity.Main.stepSceneInitialization () [0x00000]
Originally posted in German
Spielstand geht wieder nicht macht es besser
### Issue description
Es tut uns wirklich leid, aber das Spiel konnte nicht initialisiert werden. Bitte senden Sie uns einen Bericht mit Details.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Vehicles.AutoBufferLogisticsHelper' (type 'AutoBufferLogisticsHelper'. Previous deserialized object: Mafi.Collections.LystMutableDuringIter`1[Mafi.Core.Entities.IEntityObserver] (type LystMutableDuringIter`1) ---> Mafi.Serialization.CorruptedSaveException: Failed to read variable-encoded uint, last byte is too high.
at Mafi.Serialization.BlobReader.ReadUInt () [0x0009a]
at Mafi.Serialization.BlobReader.ReadIntNotNegative () [0x00000]
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func`3[T1,T2,TResult] customNewObjFactory) [0x00000]
at Mafi.Core.Vehicles.KeepFullEntityPriorityProvider.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000]
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader)
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader)
at Mafi.Serialization.DynamicDispatchClassSerializer`1[T].<.ctor>b__11_1 (Mafi.Serialization.BlobReader reader) [0x0013f]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0004e]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper+<>c.<.cctor>b__39_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x00062]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x000bf]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__8.MoveNext () [0x00265]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__2.MoveNext () [0x0020e]
at Mafi.Unity.GamePlayScene+<loadGame>d__16.MoveNext () [0x001f9]
at Mafi.Unity.GamePlayScene+<Initialize>d__14.MoveNext () [0x000a5]
at Mafi.Unity.Main.stepSceneInitialization () [0x00000]
### Reproduction steps
Es gab nie probleme mit der alten version was läuft falsch bei euch?
### Game version and build number
v0.5.5d b259
### Operating system
Windows
### Attachments
Es tut uns wirklich leid, aber das Spiel konnte nicht initialisiert werden. Bitte senden Sie uns einen Bericht mit Details.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Vehicles.AutoBufferLogisticsHelper' (type 'AutoBufferLogisticsHelper'. Previous deserialized object: Mafi.Collections.LystMutableDuringIter`1[Mafi.Core.Entities.IEntityObserver] (type LystMutableDuringIter`1) ---> Mafi.Serialization.CorruptedSaveException: Failed to read variable-encoded uint, last byte is too high.
at Mafi.Serialization.BlobReader.ReadUInt () [0x0009a]
at Mafi.Serialization.BlobReader.ReadIntNotNegative () [0x00000]
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func`3[T1,T2,TResult] customNewObjFactory) [0x00000]
at Mafi.Core.Vehicles.KeepFullEntityPriorityProvider.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000]
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader)
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Serialization.BlobReader)
at Mafi.Serialization.DynamicDispatchClassSerializer`1[T].<.ctor>b__11_1 (Mafi.Serialization.BlobReader reader) [0x0013f]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0004e]
at Mafi.Core.Vehicles.AutoBufferLogisticsHelper+<>c.<.cctor>b__39_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x00062]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__28.MoveNext () [0x000bf]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__8.MoveNext () [0x00265]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__2.MoveNext () [0x0020e]
at Mafi.Unity.GamePlayScene+<loadGame>d__16.MoveNext () [0x001f9]
at Mafi.Unity.GamePlayScene+<Initialize>d__14.MoveNext () [0x000a5]
at Mafi.Unity.Main.stepSceneInitialization () [0x00000]