Issue description
Loading a saved game will cause vehicle navigation to act as if buildings with paused construction have already been built.
I tend to slowly un-pause sections of large planned constructions and haven't noticed this before. Possibly something in the recent save file or navigation optimizations if I had to venture a guess.
Testing notes (likely irrelevant, but I figured I would be thorough):
- Building type doesn't seem to matter (reproduced with assembly, belts, and brickworks)
- Vehicle type doesn't seem to matter (reproduced with truck, excavator, and tree cutter)
- Navigation overlay correctly indicates that the vehicles are not able to drive over the building
- Occurs for both copy/paste and manual placement
- Occurs for both planning mode and pausing construction
Reproduction steps
- Place any building
- Pause construction on building
- Vehicles should be able to drive though the area
- Save game
- Load game
- Navigation overlay now treats the paused construction as if the building was already complete
Game version and build number
v0.5.5d b259
Operating system
Windows
Attachments
