Launching the game crashes

Won't fix Mod issue
thefish12357 [github] · 1 year ago

Issue description

  1. In the late stages of the game, noticeable lag was encountered. After saving and exiting to the main menu, the game crashed upon loading.
  2. While using blueprints, an issue was observed where pipes and structures were successfully placed but did not appear on the map.

Reproduction steps

The following mods are used

  1. Avenzos.COI.VerticalBalancers
  2. COIExtended
  3. COIExtended.Cheats
  4. COIExtended.ItemSink
  5. DoubleQoL
  6. MiningDumpingMod

The following blueprints were used

  1. Kayser's Mix Kebab

Game version and build number

v0.6.4d b347

Operating system

Windows

Attachments

游戏初始化失败。请向我们发送详细报告。

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Void Mafi.Core.Terrain.Designation.TerrainDesignationsManager::GetCanonicalDesignationRange(Mafi.Tile2i fromCoord, Mafi.Tile2i toCoord, Mafi.Tile2i& minCoord, Mafi.Tile2i& maxCoord) ---> System.BadImageFormatException: Method with open type while not compiling gshared
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00094]
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs1+Job[T] job) [0x000be] --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] at HarmonyLib.PatchClassProcessor.Patch () [0x000a0] at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] at COIExtended.COIExtended..ctor () [0x0002b] at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&) at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] --- End of inner exception stack trace --- at Mafi.Core.Game.GameBuilder.InstantiateModsOrThrow (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Collections.ImmutableCollections.ImmutableArray`1[T] configs) [0x00056]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x00189]
at Mafi.Unity.GamePlayScene+<loadGame>d__21.MoveNext () [0x00296]
at Mafi.Unity.GamePlayScene+<Initialize>d__18.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__70.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dc]

Captain Filip Captain Filip · 1 year ago

This is a mod issue. HarmonyLib is used by mods. Make sure you update your mods.

Closed as 🗑️ Won't fix

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