Bug?

Player resolved Player setup
OXOMAG [github] · 1 year ago

Issue description

The game closes unexpectedly.
Failed to initialize the game, please fill out a bug report if the error persists.

Reproduction steps

Failed to initialize the game, please fill out a bug report if the error persists.

System.IO.IOException: Corrupted data ReadInternal
at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0]
at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e]
at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027]
at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071]
at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006]
at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061]
at System.IO.BinaryReader.ReadUInt64 () [0x00000]
at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ce]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002e8]
at Mafi.Unity.GamePlayScene+<loadGame>d__21.MoveNext () [0x00296]
at Mafi.Unity.GamePlayScene+<Initialize>d__18.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__70.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dc]

Game version and build number

v0.6.4d b347

Operating system

Windows

Originally posted in Polish
błąd ?
### Issue description Gra nieoczekiwanie się zamyka. Nie udało się zainicjować gry, prosimy o wypełnienie zgłoszenia o błędzie jeżeli błąd nadal występuje. ### Reproduction steps Nie udało się zainicjować gry, prosimy o wypełnienie zgłoszenia o błędzie jeżeli błąd nadal występuje. System.IO.IOException: Corrupted data ReadInternal at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0] at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e] at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027] at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071] at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006] at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061] at System.IO.BinaryReader.ReadUInt64 () [0x00000] at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000] at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ce] at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002e8] at Mafi.Unity.GamePlayScene+<loadGame>d__21.MoveNext () [0x00296] at Mafi.Unity.GamePlayScene+<Initialize>d__18.MoveNext () [0x000a5] at Mafi.Unity.Main+<unloadAndStartNewScene>d__70.MoveNext () [0x000fc] at Mafi.Unity.Main.stepSceneInitialization () [0x000dc] ### Game version and build number v0.6.4d b347 ### Operating system Windows
Captain Filip Captain Filip · 1 year ago

Corrupted data is most likely due to a faulty hard drive or RAM. It can also be due to an unexpected interruption during autosave, but that is less likely.

Closed as ☑️ Player resolved

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