Issue description
Just load the saved game. First attempt.
Reproduction steps
The game failed to initialize. Please file a bug report if this issue persists.
System.NullReferenceException: Object reference not set to an instance of an object
at Mafi.Collections.QuadTree1[T].GetHighestSetLevel (System.Int32 index) [0x0001c] at Mafi.Collections.QuadTree1[T].GetHighestSetLevel (System.Byte x, System.Byte y) [0x00009]
at Mafi.Unity.Terrain.TerrainRenderer+TerrainRendererChunk.processSurfaceChanges (System.Boolean& surfaceDataDirty) [0x0036a]
at Mafi.Unity.Terrain.TerrainRenderer+TerrainRendererChunk.InitializeData () [0x00175]
at Mafi.Unity.Terrain.TerrainRenderer.initState () [0x00462]
at Mafi.Core.GameLoop.IGameLoopEventsExtensions+<makeEnumerator>d__3.MoveNext () [0x00013]
at Mafi.Core.GameLoop.GameLoopEvents+<InvokeRendererInitializeState>d__69.MoveNext () [0x0008a]
at Mafi.Core.GameLoop.GameRunner+<Initialize>d__112.MoveNext () [0x0038d]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00127]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x00390]
at Mafi.Unity.GamePlayScene+<loadGame>d__23.MoveNext () [0x00297]
at Mafi.Unity.GamePlayScene+<Initialize>d__20.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__88.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]
Game version and build number
v0.7.0 b406
Operating system
Windows