Issue description
Well, what happened is that I deleted everything that was in the SAVES folder, and that's where the problem comes from; since I'm playing with MODS, the game no longer loads, it has errors, it doesn't read the mods... five times in a row with this little problem!!!... but anyway, I uninstalled it and reinstalled it, but it's still the same; now I don't know whether to uninstall again and delete all the contents of the app data captain of industry saves, mods, maps, etc..... what do you say, and start over like the first time!
Reproduction steps
The game failed to start, probably due to a mod; check the log for more information.
Mafi.DependencyResolverException: Failed to instantiate COIExtended.StoragePlus.StoragePlusInspector. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'COIExtended.StoragePlus.StoragePlusInspector'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: Mafi.Unity.Ui.Library.Inspectors.BufferSlider Mafi.Unity.Ui.Library.Inspectors.BufferSlider.StyleAsBeltLimit()
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005]
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a]
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086]
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000]
at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00260] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x0028b]
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008e]
--- End of inner exception stack trace ---
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000aa]
at Mafi.DependencyResolver.InstantiateAllAndLock () [0x002e6]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00077]
at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a]
at Mafi.Unity.GamePlayScene+<buildNewGame>d__22.MoveNext () [0x00085]
at Mafi.Unity.GamePlayScene+<Initialize>d__20.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__88.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]
Game version and build number
v0.7.5c b455
Operating system
Windows
Attachments
Files can't be attached, they don't exist or/they won't let me; there are certain folders with content, but they're locked.