Lunch error

Won't fix Mod issue
raptorzenith [github] · 1 year ago

Issue description

Once the game is launched, I decide to play a new game and then it gives me an error message that the game would not work

Reproduction steps

  1. lunch the game
  2. create new game
  3. wait

Game version and build number

v0.7.5c b455

Operating system

Windows

Attachments

The game failed to initialize, probably because of a mod, see the logs for more information.

Mafi.DependencyResolverException: Failed to instantiate COIExtended.StoragePlus.StoragePlusInspector. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'COIExtended.StoragePlus.StoragePlusInspector'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: Mafi.Unity.Ui.Library.Inspectors.BufferSlider Mafi.Unity.Ui.Library.Inspectors.BufferSlider.StyleAsBeltLimit()
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005]
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a]
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086]
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000]
at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00260] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x0028b]
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008e]
--- End of inner exception stack trace ---
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000aa]
at Mafi.DependencyResolver.InstantiateAllAndLock () [0x002e6]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00077]
at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a]
at Mafi.Unity.GamePlayScene+<buildNewGame>d__22.MoveNext () [0x00085]
at Mafi.Unity.GamePlayScene+<Initialize>d__20.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__88.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]

Originally posted in French
### Issue description Once the game is launched, I decide to play a new game and then it gives me an error message that the game would not work ### Reproduction steps 1. lunch the game 2. create new game 3. wait ### Game version and build number v0.7.5c b455 ### Operating system Windows ### Attachments Le jeu n'a pas réussi à s'initialiser, probablement à cause d'un mod, voir les logs pour plus d'informations. Mafi.DependencyResolverException: Failed to instantiate COIExtended.StoragePlus.StoragePlusInspector. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'COIExtended.StoragePlus.StoragePlusInspector'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: Mafi.Unity.Ui.Library.Inspectors.BufferSlider Mafi.Unity.Ui.Library.Inspectors.BufferSlider.StyleAsBeltLimit() at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr) at (wrapper write-barrier) System.Object.wbarrier_conc(intptr) at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&) at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] --- End of inner exception stack trace --- at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set`1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00260] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set`1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x0028b] at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008e] --- End of inner exception stack trace --- at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000aa] at Mafi.DependencyResolver.InstantiateAllAndLock () [0x002e6] at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00077] at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a] at Mafi.Unity.GamePlayScene+<buildNewGame>d__22.MoveNext () [0x00085] at Mafi.Unity.GamePlayScene+<Initialize>d__20.MoveNext () [0x000a5] at Mafi.Unity.Main+<unloadAndStartNewScene>d__88.MoveNext () [0x000fc] at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]
poltime poltime · 1 year ago

Disable mod(s), incompatible with the current version of the game.

Closed as 🗑️ Won't fix

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