Issue description
The game failed to initialize. Please file a bug report if this issue persists.
System.IO.IOException: Corrupted data ReadInternal
at System.IO.Compression.DeflateStreamNative.CheckResult (System.Int32 result, System.String where) [0x000a0]
at System.IO.Compression.DeflateStreamNative.ReadZStream (System.IntPtr buffer, System.Int32 length) [0x0000e]
at System.IO.Compression.DeflateStream.ReadInternal (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00027]
at System.IO.Compression.DeflateStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00071]
at System.IO.Compression.GZipStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00006]
at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00061]
at System.IO.BinaryReader.ReadUInt64 () [0x00000]
at Mafi.Serialization.BlobReader.ReadULongNonVariable () [0x00000]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__7.MoveNext () [0x000ec]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x002fe]
at Mafi.Unity.GamePlayScene+<loadGame>d__23.MoveNext () [0x00297]
at Mafi.Unity.GamePlayScene+<Initialize>d__20.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__89.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]
Reproduction steps
load game and then fail
Game version and build number
v0.7.6 b463
Operating system
Windows