CO Mods

Won't fix Mod issue
grt8guy [github] · 1 year ago

anyone see this issue since new updated was released?

The game failed to initialize likely due to a mod, see logs for more info.

Mafi.DependencyResolverException: Failed to instantiate COIExtended.Cheats.Cheats.StorageGodMode. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'COIExtended.Cheats.Cheats.StorageGodMode'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Mafi.Unity.Ui.Controllers.Tools.BaseEntityCursorInputController1..ctor(Mafi.Unity.Ui.UiContext,Mafi.Unity.InputControl.CursorPickingManager,Mafi.Unity.UiStatic.Cursors.CursorManager,Mafi.Unity.InputControl.AreaTool.AreaSelectionToolFactory,Mafi.Core.Entities.IEntitiesManager,Mafi.NewInstanceOf1<Mafi.Unity.Entities.EntityHighlighter>,Mafi.Option1<Mafi.NewInstanceOf1<Mafi.Unity.InputControl.Factory.TransportTrajectoryHighlighter>>,System.Nullable1<Mafi.Core.Prototypes.Proto/ID>,System.Nullable1<Mafi.Unity.UiStatic.CursorStyle>,string)
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005]
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a]
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086]
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000]
at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00260] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x0028b]
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008e]
--- End of inner exception stack trace ---
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000aa]
at Mafi.DependencyResolver.InstantiateAllAndLock () [0x002e6]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00077]
at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a]
at Mafi.Unity.GamePlayScene+<buildNewGame>d__22.MoveNext () [0x00085]
at Mafi.Unity.GamePlayScene+<Initialize>d__20.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__89.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]

poltime poltime · 1 year ago

The mod is incompatible with this version of the game.

Closed as 🗑️ Won't fix

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