Issue description
Crash by new Game
Reproduction steps
Crash by new Game
Game version and build number
v0.7.8a b486
Operating system
Windows
Attachments
The game could not be initialized. Please send us a report with details.
System.Collections.Generic.KeyNotFoundException: Key 2 was not found.
at Mafi.Collections.Dict`2[TKey,TValue].get_Item (TKey key) [0x0002e]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.GetSuitableLocations (System.Int32 minDistanceFromHome, System.Int32 maxDistanceFromHome) [0x0009d]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.FindPlaceToPutEntityPair (Mafi.Core.Entities.EntityProto+ID entityId, Mafi.Core.Prototypes.Proto+ID techId, System.Int32 minDistanceFromHome, System.Int32 maxDistanceFromHome) [0x00001]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.generateLocationsForFreshMap (System.Int32[] tierLevels, COIExtended.Core.RandomWorldGen.MapGeneratorConfig config, System.Reflection.MethodInfo setGraphicsMethod) [0x00001]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.PlaceEntitiesAndTechnologies (System.Int32[] tierLevels) [0x0002b]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.CreateWorldMap () [0x00078]
at Mafi.Core.World.WorldMapManager+<newGameCreated>d__49.MoveNext () [0x00065]
at Mafi.Core.GameLoop.GameLoopEvents+<InvokeNewGameCreated>d__63.MoveNext () [0x0009f]
at Mafi.Core.GameLoop.GameRunner+<Initialize>d__118.MoveNext () [0x00118]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00127]
at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a]
at Mafi.Unity.GamePlayScene+<buildNewGame>d__24.MoveNext () [0x00085]
at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__89.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]
Originally posted in German
### Issue description
Crash by new Game
### Reproduction steps
Crash by new Game
### Game version and build number
v0.7.8a b486
### Operating system
Windows
### Attachments
Das Spiel konnte nicht initialisiert werden. Bitte senden Sie uns einen Bericht mit Details.
System.Collections.Generic.KeyNotFoundException: Key 2 was not found.
at Mafi.Collections.Dict`2[TKey,TValue].get_Item (TKey key) [0x0002e]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.GetSuitableLocations (System.Int32 minDistanceFromHome, System.Int32 maxDistanceFromHome) [0x0009d]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.FindPlaceToPutEntityPair (Mafi.Core.Entities.EntityProto+ID entityId, Mafi.Core.Prototypes.Proto+ID techId, System.Int32 minDistanceFromHome, System.Int32 maxDistanceFromHome) [0x00001]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.generateLocationsForFreshMap (System.Int32[] tierLevels, COIExtended.Core.RandomWorldGen.MapGeneratorConfig config, System.Reflection.MethodInfo setGraphicsMethod) [0x00001]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.PlaceEntitiesAndTechnologies (System.Int32[] tierLevels) [0x0002b]
at COIExtended.Core.RandomWorldGen.NewMapGenerator.CreateWorldMap () [0x00078]
at Mafi.Core.World.WorldMapManager+<newGameCreated>d__49.MoveNext () [0x00065]
at Mafi.Core.GameLoop.GameLoopEvents+<InvokeNewGameCreated>d__63.MoveNext () [0x0009f]
at Mafi.Core.GameLoop.GameRunner+<Initialize>d__118.MoveNext () [0x00118]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00127]
at Mafi.Core.Game.GameBuilder+<BuildNewGameTimeSliced>d__2.MoveNext () [0x0040a]
at Mafi.Unity.GamePlayScene+<buildNewGame>d__24.MoveNext () [0x00085]
at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__89.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]