Loading save game failed

Fixed
mdx11 [github] · 1 year ago

Issue description

After loading my save game (via GeForce Now), an error message appears saying that the game cannot be loaded.

Reproduction steps

  1. Load the save game
  2. crash, Errorreport:

The game could not be initialized. Please send us a report with details.

Mafi.DependencyResolverException: Failed to instantiate Mafi.Core.Trains.TrainTrackPathFinder. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'Mafi.Core.Trains.TrainTrackPathFinder'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\Steam\steamapps\common\Captain of Industry\TrainTrackPathHeuristics\0.generated.tph" is denied.
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e]
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000]
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode)
at Mafi.Core.Trains.TrainTrackPathFinder.loadTrainTrackPathHeuristics (Mafi.Core.IFileSystemHelper fsHelper) [0x0009c]
at Mafi.Core.Trains.TrainTrackPathFinder..ctor (Mafi.Core.Terrain.TerrainOccupancyManager occupancyManager, Mafi.Core.Terrain.TerrainManager terrainManager, Mafi.Core.Trains.TrainTracksGraphManager trainGraphManager, Mafi.Core.Trains.TrainTracksPillarManager tracksPillarManager, Mafi.Core.Entities.EntitiesManager entitiesManager, Mafi.Core.Ports.Io.IoPortsManager portsManager, Mafi.Core.IFileSystemHelper fileSystemHelper, Mafi.Core.Prototypes.ProtosDb protosDb, Mafi.Core.CoreModConfig config) [0x0013f]
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005]
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a]
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086]
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000]
at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00260] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x0028b]
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008e]
--- End of inner exception stack trace ---
at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000aa]
at Mafi.DependencyResolver.InstantiateAllAndLock () [0x002e6]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00077]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x00390]
at Mafi.Unity.GamePlayScene+<loadGame>d__25.MoveNext () [0x00297]
at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__89.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]

Game version and build number

v0.7.8a b486

Operating system

Windows

Originally posted in German
### Issue description After loading my save game (via GeForce Now), an error message appears saying that the game cannot be loaded. ### Reproduction steps 1. Load the save game 2. crash, Errorreport: Das Spiel konnte nicht initialisiert werden. Bitte senden Sie uns einen Bericht mit Details. Mafi.DependencyResolverException: Failed to instantiate Mafi.Core.Trains.TrainTrackPathFinder. ---> Mafi.DependencyResolverException: TargetInvocationException thrown by constructor of 'Mafi.Core.Trains.TrainTrackPathFinder'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\Steam\steamapps\common\Captain of Industry\TrainTrackPathHeuristics\0.generated.tph" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at Mafi.Core.Trains.TrainTrackPathFinder.loadTrainTrackPathHeuristics (Mafi.Core.IFileSystemHelper fsHelper) [0x0009c] at Mafi.Core.Trains.TrainTrackPathFinder..ctor (Mafi.Core.Terrain.TerrainOccupancyManager occupancyManager, Mafi.Core.Terrain.TerrainManager terrainManager, Mafi.Core.Trains.TrainTracksGraphManager trainGraphManager, Mafi.Core.Trains.TrainTracksPillarManager tracksPillarManager, Mafi.Core.Entities.EntitiesManager entitiesManager, Mafi.Core.Ports.Io.IoPortsManager portsManager, Mafi.Core.IFileSystemHelper fileSystemHelper, Mafi.Core.Prototypes.ProtosDb protosDb, Mafi.Core.CoreModConfig config) [0x0013f] at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&) at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] --- End of inner exception stack trace --- at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set`1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x00260] --- End of inner exception stack trace --- at Mafi.DependencyResolver.instantiate (System.Type type, Mafi.Collections.Set`1[T] pendingResolves, System.Int32 recursionDepth, System.Object[] args) [0x0028b] at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x0008e] --- End of inner exception stack trace --- at Mafi.DependencyResolver.EnsureResolved (System.Type implType, System.Type asType) [0x000aa] at Mafi.DependencyResolver.InstantiateAllAndLock () [0x002e6] at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00077] at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x00390] at Mafi.Unity.GamePlayScene+<loadGame>d__25.MoveNext () [0x00297] at Mafi.Unity.GamePlayScene+<Initialize>d__22.MoveNext () [0x000a5] at Mafi.Unity.Main+<unloadAndStartNewScene>d__89.MoveNext () [0x0011b] at Mafi.Unity.Main.stepSceneInitialization () [0x000dd] ### Game version and build number v0.7.8a b486 ### Operating system Windows

Closed as ✅ Fixed

6 Showing 1–2 of 2